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Staves are blunt melee weapons that function identically to maces although they have lower base damage than a mace of the same level. Staves, when equipped, strengthen magic assigned to them, giving Critical chance and Extra damage. 


List of Staves 

Name Damage Level Required Shop Price
staff of elemental magic 30 1 Mine Shop 25
staff of red magic 30 1 Mine Shop 25
staff of elemental magic 60 3 Sewer Shop 50
staff of red magic 60
Critical chance with fire: 5%
Extra damage with fire: 30%
3 Sewer Shop 50
staff of blue magic 60
Critical chance with frost: 5%
Extra damage with frost: 30%
3 Sewer Shop 50
staff of elemental magic 90 5 Garden Shop 75
staff of red magic 90 5 Garden Shop 75
staff of blue magic 90 5 Garden Shop 75
staff of healing magic 90 5 Garden Shop 75
staff of elemental magic 120 7 Library Shop 100
staff of red magic 120 7 Library Shop 100
staff of blue magic 120 7 Library Shop 100
staff of healing magic 120 7 Library Shop 100
staff of elemental magic 150 9 Catacombs Shop 200
staff of red magic 150
Critical chance with fire: 8%
Extra damage with fire: 60%
9 Catacombs Shop 200
staff of blue magic 150
Critical chance with frost: 8%
Extra damage with frost: 60%
9 Catacombs Shop 200
staff of healing magic 150
Extra healing: 60%
9 Catacombs Shop 200
staff of necromancy 150 9 Catacombs Shop 200
staff of divine light 150 9 Catacombs Shop 200
staff of elemental magic 180 11 Laboratory Shop 300
staff of red magic 180 11 Laboratory Shop 300
staff of blue magic 180 11 Laboratory Shop 300
staff of necromancy 180 11 Laboratory Shop 300
staff of healing magic 180 11 Laboratory Shop 300
staff of divine light 180 11 Laboratory Shop 300
staff of elemental magic 210
Critical chance with fire: 8%
Critical chance with frost: 8%
Extra damage with fire: 40%
Extra damage with frost: 40%
13 Halls Shop 500
staff of red magic 210
Critical chance with fire: 10%
Extra damage with fire: 80%
13 Halls Shop 500
staff of blue magic 210
Critical chance with frost: 10%
Extra damage with frost: 80%
13 Halls Shop 500
staff of healing magic 210
Extra healing: 80%
13 Halls Shop 500
staff of necromancy 210
Critical chance with arcane: 10%
Extra damage with arcane: 80%
13 Halls Shop 500
staff of divine light 210
Critical chance with light: 10%
Extra damage with light: 80%
13 Halls Shop 500
Mage Staff 200
Critical chance with fire: 10%
Critical chance with frost: 10%
Extra damage with fire: 60%
Extra damage with frost: 60%
15 Halls Shop 800

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