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The Great Lord HarnakonEdit

Harnakon is the Master of the Castle. He was chosen by a God and his task is to protect the Pure Spirits he has locked into Golden Boxes.

He looks like a black humanoid goat wearing glasses.
Unepic Harnakon Ingame Avatar

Harnakon's in-game avatar

He has great powers, close to those of God including telepathy, teleportation, summoning, resurrection, amazing fighting and magic abilites.

You've been told by the Oracle that he is the enemy you must defeat but the truth is quite different.

He is a playable character, at the end of the game, during the Castle Entrance Defense.


Playable CharacterEdit

As Harnakon, you must defend the Entrance of the Castle from waves of elven enem
Unepic Harnakon Sword in Hand

Harnakon sword in hand

ies coming out from the portal by fighting and summoning monsters until Daniel reaches the Twin Crystals and closes the portal in the Elven Village.




StatsEdit

Unepic Harnakon Character Sheet No Border

Harnakon's Character Sheet

You can play as Harnakon at the end of the game, after reaching the top of the Mage Tower, during the Castle Entrance Defense while swapping with Daniel between waves of enemies.

He is level 40 which required 69,394,747 experience points and grants 200 skill points (280 in Hard++ and 10 extra points from quests). But the total of his spend skilled point (318) exceeds those of a level 40.

He has 1710 HP, Constitution and Armor level max (40 points in each).

He can use 4 weapons and he masters 5 types of magic:

  • Swords (Level 34)
  • Maces (Level 30)
  • Axes (Level 36)
  • Polearms (Level 32)
  • Fire (Level 32)
  • Frost (Level 22)
  • Arcane (Level 36)
  • Healing (Level 26)
  • Alteration (At least level 10 but it's not on his character sheet.)

InventoryEdit

There is 4 weapons in his inventory:
Unepic Harnakon Inventory No Border

Harnakon's Inventory

  • Harnakon's Sword
  • Harnakon's Hammer
  • Harnakon's Axe
  • Harnakon's Spear


It seems that he is wearing an armor (which could be named Harnakon's Armor like his weapons) it doesn't appear in his inventory.

He also has 4 types of essences in his inventory which are increased by 1 every 5 seconds:

  • Red Essence
  • Blue Essence
  • Green Essence
  • Arcane Essence


MagicEdit

He can use 5 different types of magic:
Unepic Harnakon Spells No Border

Harnakon's Spells

FireEdit

  • Advanced Fire Bolt
  • Imbue Fire
  • Fire Breath

FrostEdit

  • Advanced Frost Bolt
  • Imbue Cold
  • Cold Blast
  • Summon Ice Block


ArcaneEdit

  • Deadly Cloud


HealingEdit

  • Improved Healing
  • Mass Heal


AlterationEdit

  • Summon Red Animated Armor
  • Summon Skeleton
  • Summon Archer Skeleton
  • Summon Mage Skeleton
  • Summon Healing Goblin
  • Summon Animated Green Armor



List of Items and SpellsEdit

List of Items and Spells
Name Icon          Type Description
Harnakon's Sword
Harnakon's Sword Icon 48x48

Harnakon's Sword

Weapon

Swords, Level 17

Damage: 505

Harnakon's Axe
Harnakon's Axe Icon 48x48

Harnakon's Axe

Weapon

Axes, Level 17

Damage: 485

Harnakon's Hammer
Harnakon's Hammer Icon 48x48

Harnakon's Hammer

Weapon

Maces, Level 17

Damage: 460

Harnakon's Spear
Harnakon's Spear Icon 48x48

Harnakon's Spear

Weapon

Polearms, Level 17

Damage: 450

Red Essence
Red Essence

Red Essence

Material

Used to cast Fire spells.

Increase by one every 5 seconds.

Blue Essence
Blue Essence

Blue Essence

Material

Used to cast Frost spells.

Increase by one every 5 seconds.

Green Essence
Green Essence

Green Essence

Material

Used to cast Healing spells.

Increase by one every 5 seconds.

Arcane Essence
Arcane Essence

Arcane Essence

Material

Used to cast Arcane spells.

Increase by one every 5 seconds.

Advanced Fire Bolt
Advanced Fire Bolt

Advanced Fire Bolt

Spell

Fire, Level 14

Requires: Red Essence x6

Shoots a fire bolt that burn the target.

Imbue Fire
Imbue Fire

Imbue Fire

Spell

Fire, Level 8

Requires: Red Essence x15

Briefly imbues your weapon with fire, causing additional fire damage. Only works with swords and bows.

Fire Breath
Fire Breath

Fire Breath

Spell

Fire, Level 3

Requires: Red Essence x6

Cast a short-ranged breath of fire similar to the breath of a red dragon.

Summon Animated Red Armor
Animated Red Armor

Animated Red Armor

Spell

Alteration, Level 10

Requires: Red Essence x60

Invokes a Red Armor immune to fire. You can only control 3 of this type.

Advanced Frost Bolt
Advanced Frost Bolt

Advanced Frost Bolt

Spell

Frost, Level 14

Requires: Blue Essence x6

Fires a bolt of ice, freezing the first victim that gets in its path.

Imbue Cold

Imbue Cold

Imbue Cold

Spell

Frost, Level 8

Requires: Blue Essence x15

Briefly imbues you weapon with ice, causing additional cold damage. Only works with swords and daggers.

Cold Blast
Cold Blast

Cold Blast

Spell

Frost, Level 4

Requires: Blue Essence x2

Creates a blast of cold , extinguishing any fire on you. Leaves a layer of frost that prevent further fire-based attacks.

Summon Ice Block
Ice Block

Ice Block

Spell

Frost, Level 9

Requires: Blue Essence x8

Conjures a floating block of ice that serves as a shield against projectiles.

Deadly Cloud
Deadly Cloud

Deadly Cloud

Spell

Arcane, Level 5

Requires: Arcane Essence x6

Creates a cloud that advances slowly consuming all life in its path.

Summon Skeleton
Skeleton Warrior

Skeleton Warrior

Spell

Alteration, Level 10

Requires: Arcane Essence x3

Invokes a Skeleton Warrior. You can only control 3 of this type.

Summon Archer Skeleton
Skeleton Archer

Skeleton Archer

Spell

Alteration, Level 10

Requires: Arcane Essence x20

Invokes a Skeleton Archer. You can only control 3 of this type.

Summon Mage Skeleton
Skeleton Mage

Skeleton Mage

Spell

Alteration, Level 10

Requires: Arcane Essence x40

Invokes a Skeleton Archer that shoots firebolts with a wand. You can only control 3 of this type.

Improved Healing
Improved Healing

Improved Healing

Spell

Healing, Level 10

Requires: Green Essence x6

Heals medium wounds.

Mass Heal
Mass Heal

Mass Heal

Spell

Healing, Level 14

Requires: Green Essence x10

Heals yourself and all allies that are in the same room.

Summon Healing Goblin
Healer Goblin

Goblin Healer

Spell

Alteration, Level 10

Requires: Green Essence x100

Invokes a healer goblin that heals all allies that are nearby. You can only control 3 of this type.

Summon Animated Green Armor
Animated Green Armor

Animated Green Armor

Spell

Alteration, Level 10

Requires: Essence x60

Invokes a green armor whose spear also poison their ennemies. You can only control 3 of this type.

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