The Great Lord Harnakon[]
Harnakon is the Master of the Castle. He was chosen by a God and his task is to protect the Pure Spirits he has locked into Golden Boxes.
He looks like a humanoid goat with a brown skin wearing glasses.
He has great powers, close to those of God including telepathy, teleportation, summoning, resurrection, amazing fighting and magic abilites.
You've been told by the Oracle that he is the enemy you must defeat but the truth is quite different.
He is a playable character, at the end of the game, during the Castle Entrance Defense.
Playable Character[]
As Harnakon, you must defend the Entrance of the Castle from waves of elven enemies coming out from the portal by fighting and summoning monsters until Daniel reaches the Twin Crystals and closes the portal in the Elven Village.
Stats[]
You can play as Harnakon at the end of the game, after reaching the top of the Mage Tower, during the Castle Entrance Defense while swapping with Daniel between waves of enemies.
He is level 40 which required 69,394,747 experience points and grants 200 skill points (280 in Hard++ and 10 extra points from quests). But the total of his spend skilled point (318) exceeds those of a level 40.
He has 1710 HP, Constitution and Armor level max (40 points in each).
He can use 4 weapons and he masters 5 types of magic:
- Swords (Level 34)
- Maces (Level 30)
- Axes (Level 36)
- Polearms (Level 32)
- Fire (Level 32)
- Frost (Level 22)
- Arcane (Level 36)
- Healing (Level 26)
- Alteration (At least level 10 but it's not on his character sheet.)
Inventory[]
There is 4 weapons in his inventory:
- Harnakon's Sword
- Harnakon's Hammer
- Harnakon's Axe
- Harnakon's Spear
It seems that he is wearing an armor (which could be named Harnakon's Armor like his weapons) it doesn't appear in his inventory.
He also has 4 types of essences in his inventory which are increased by 1 every 5 seconds:
- Red Essence
- Blue Essence
- Green Essence
- Arcane Essence
Magic[]
He can use 5 different types of magic:
Fire[]
- Advanced Fire Bolt
- Imbue Fire
- Fire Breath
Frost[]
- Advanced Frost Bolt
- Imbue Cold
- Cold Blast
- Summon Ice Block
Arcane[]
- Deadly Cloud
Healing[]
- Improved Healing
- Mass Heal
Alteration[]
- Summon Red Animated Armor
- Summon Skeleton
- Summon Archer Skeleton
- Summon Mage Skeleton
- Summon Healing Goblin
- Summon Animated Green Armor
List of Items and Spells[]
Name | Icon | Type | Description |
---|---|---|---|
Harnakon's Sword | Weapon |
Swords, Level 17 Damage: 505 | |
Harnakon's Axe | Weapon |
Axes, Level 17 Damage: 485 | |
Harnakon's Hammer | Weapon |
Maces, Level 17 Damage: 460 | |
Harnakon's Spear | Weapon |
Polearms, Level 17 Damage: 450 | |
Red Essence | Material |
Used to cast Fire spells. Increase by one every 5 seconds. | |
Blue Essence | Material |
Used to cast Frost spells. Increase by one every 5 seconds. | |
Green Essence | Material |
Used to cast Healing spells. Increase by one every 5 seconds. | |
Arcane Essence | Material |
Used to cast Arcane spells. Increase by one every 5 seconds. | |
Advanced Fire Bolt | Spell |
Fire, Level 14 Requires: Red Essence x6 Shoots a fire bolt that burn the target. | |
Imbue Fire | Spell |
Fire, Level 8 Requires: Red Essence x15 Briefly imbues your weapon with fire, causing additional fire damage. Only works with swords and bows. | |
Fire Breath | Spell |
Fire, Level 3 Requires: Red Essence x6 Cast a short-ranged breath of fire similar to the breath of a red dragon. | |
Summon Animated Red Armor | Spell |
Alteration, Level 10 Requires: Red Essence x60 Invokes a Red Armor immune to fire. You can only control 3 of this type. | |
Advanced Frost Bolt | Spell |
Frost, Level 14 Requires: Blue Essence x6 Fires a bolt of ice, freezing the first victim that gets in its path. | |
Imbue Cold |
Spell |
Frost, Level 8 Requires: Blue Essence x15 Briefly imbues you weapon with ice, causing additional cold damage. Only works with swords and daggers. | |
Cold Blast | Spell |
Frost, Level 4 Requires: Blue Essence x2 Creates a blast of cold , extinguishing any fire on you. Leaves a layer of frost that prevent further fire-based attacks. | |
Summon Ice Block | Spell |
Frost, Level 9 Requires: Blue Essence x8 Conjures a floating block of ice that serves as a shield against projectiles. | |
Deadly Cloud | Spell |
Arcane, Level 5 Requires: Arcane Essence x6 Creates a cloud that advances slowly consuming all life in its path. | |
Summon Skeleton | Spell |
Alteration, Level 10 Requires: Arcane Essence x3 Invokes a Skeleton Warrior. You can only control 3 of this type. | |
Summon Archer Skeleton | Spell |
Alteration, Level 10 Requires: Arcane Essence x20 Invokes a Skeleton Archer. You can only control 3 of this type. | |
Summon Mage Skeleton | Spell |
Alteration, Level 10 Requires: Arcane Essence x40 Invokes a Skeleton Archer that shoots firebolts with a wand. You can only control 3 of this type. | |
Improved Healing | Spell |
Healing, Level 10 Requires: Green Essence x6 Heals medium wounds. | |
Mass Heal | Spell |
Healing, Level 14 Requires: Green Essence x10 Heals yourself and all allies that are in the same room. | |
Summon Healing Goblin | Spell |
Alteration, Level 10 Requires: Green Essence x100 Invokes a healer goblin that heals all allies that are nearby. You can only control 3 of this type. | |
Summon Animated Green Armor | Spell |
Alteration, Level 10 Requires: Essence x60 Invokes a green armor whose spear also poison their ennemies. You can only control 3 of this type. |